@startuml
sprite $house_tsunami [48x48/16] {
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}


!define FA6_HOUSE_TSUNAMI(_alias) ENTITY(rectangle,black,house_tsunami,_alias,FA6 HOUSE_TSUNAMI)
!define FA6_HOUSE_TSUNAMI(_alias, _label) ENTITY(rectangle,black,house_tsunami,_label, _alias,FA6 HOUSE_TSUNAMI)
!define FA6_HOUSE_TSUNAMI(_alias, _label, _shape) ENTITY(_shape,black,house_tsunami,_label, _alias,FA6 HOUSE_TSUNAMI)
!define FA6_HOUSE_TSUNAMI(_alias, _label, _shape, _color) ENTITY(_shape,_color,house_tsunami,_label, _alias,FA6 HOUSE_TSUNAMI)
skinparam folderBackgroundColor<<FA6 HOUSE_TSUNAMI>> White
@enduml